I also loved how the blue pilots had the accent of the country they are from, that was another nice touch. Of course, this doesn’t allow for chit chat, banter, or jokes, but let’s not forget that this is not a Hollywood movie. This brings consistency, and it all feels very natural. your voice is the same that you hear when you use the stock radio menu. They used stock radio calls for voice overs as much as possible. The repetitiveness of the missions allowed the guys at Maple Flag to implement something else that I find brilliant. I applied the same approach that I always recommend everyone who’s playing my campaigns: Fly one mission a day and not more, but make the most of it, don’t rush. By the way, any campaign can be repetitive if you rush through it. The more missions you fly, the more the workload will decrease and you’ll finally have some time to look outside and admire how beautiful those few square miles of sand really are. I can’t emphasize enough that the mission that „repeats” itself is so complex, so demanding and so realistic that it will not fail to challenge you even after the 8-9th time. Same routes, same procedures, same setups, different outcomes. But think about it for a minute: it’s just as repetitive in real life. Pretty much the same, with different times and different opponents. Yes, the missions ARE repetitive, after the intro and familiarization flight (which set the mood nicely to the campaign). I haven’t even made it to my first engagement, but I was already sweating profusely, intercepting radials, arcs, oops I’m at the wrong altitude, let’s correct the heading, dammit, what’s the TACAN for BTY?! You’ll quickly understand that it requires a lot more than knowing which way you need to move the stick. And believe me, there is a reason why only a select few make it to this elite group of warriors. You’ll be expected to follow the same procedures as real fighter pilots. You can’t just take off, fly straight into the desert with your hair on fire then defeat the bad guys like some cowboy. You get dozens of pages of documents, briefings, kneeboard pages with routes, channels, TACAN, procedures and it’s pretty overwhelming. And I’m not even talking about the fights, merely getting there. Flying the F5E has to be second nature, because you’ll have so many other things to do that you’ll have absolutely zero time thinking about what switch does what. I was quickly humbled by the task at hand. I always thought the F5E is a simple plane and I was pretty good at it. I was completely blown away by the standard they set. What fun would all this be? I only had to fly the first few missions to realize how wrong I was. The same AI that is known for having an exemption from the laws of physics. I also heard that this campaign is a series of repetitive 1v1 duels against the AI. Now I could finally try it using the free month. I didn’t have the Nevada map, because hey, it’s just a few square miles of sand. I don’t only have a lot of fun, but also learn new tricks, new ways of doing things, not to mention the fact that it’s refreshing not to know what comes next, not to hear each trigger click and fire in the background. This is the reason why I enjoy playing other people’s campaigns. Like a box of LEGO – one may build a ship, the other person a house, the third a dinosaur – even though everyone starts with the same bricks. Let me share my experience with you.Įvery campaign maker works with the same tools and components, but it never fails to amaze me how different the results can be. I recently purchased and finished the Maple Flag F5E Basic Fighter Maneuvers campaign, and I loved it.
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